It’s a pretty hard genre to wrap your head around. “How many games are actually doing the rom-com genre?” Fares asked. To Fares, It Takes Two is one of the first - if not the first - romantic comedy video game, inspired by film and drawing upon his previous work as a film director. As the book puts it, “this is a story of collaboration!” Guided by Dr Hakim, a literal Book of Love, the pair decide they need to work together to in order to regain their humanity… though Dr Hakim has them teaming up in order to restore their bond. When their daughter Rose finds out, she (inadvertently) places a spell upon the pair, placing their souls into two of Rose’s dolls. You play as Cody and May, two parents who’ve decided to divorce. So you will see… it’s a whole ‘nother level we’ve learned a lot of stuff and, really, become a stronger, better studio.” “You have to remember: during A Way Out, most of these developers started as interns,” Fares continued. Or, as the ever charismatic head of Hazelight Josef Fares told us, “you will love it, trust me!” It Takes Two takes a little something from both titles - Brothers‘ other-worldedness and cartoonish style (though arguably Pixar has been more of an influence this time around) mixed with A Way Out‘s collaborative gameplay loop - to create something magical. While Brothers tasked one player to control two on-screen characters with a single controller, A Way Out made a second player mandatory - each player controlled one character and both needed to work together to reach their goals. Ahead of It Takes Two‘s release later this month, Stevivor was able to go hands-on with the co-op action rom-com as part of a special preview.ĭeveloped by Hazelight, the title is a further evolution of Brothers A Tale of Two Sons‘ groundbreaking co-op style gameplay and the realism added by A Way Out, the studio’s first collaboration with EA for its EA Originals label.
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